


Route the output of both the cycle~ and the sig~ objects into a single ~* object, and you’ll have a volume controller for your sine waves! The mtof operator takes MIDI input and translates it into the frequency domain that cycle~ works with, responding best to message (shortcut: M key) inputs. You’ll be creating nine noisemakers here, each a simple sine wave generator, constructed as follows: connect the outlet of your OSC-routes to a float (shortcut: F key), then connect that float to a sig~ object create an mtof object and connect it to a new cycle~ object. Each of the three OSC-route objects should have 3 arguments like “/leftR /leftG /leftB” that match the Rename CHOP’s channels. Next, create three OSC-route objects, each one pertaining to the same branching paths in your TouchDesigner paths, with arguments to match.

In this project, I had used a custom designed sixteen channel software oscilloscope as well as a patchable interface to connect sound, visual, and space. Through this process I seek to rethink and connect various elements including time, sensation, hierarchy, language and space to draw out the way in which creativity expands and is expanded through arranging and rearranging the elements.Create a new Max/MSP patch, drop in a udprecieve object, and connect that to an Open Sound Control object (if you can’t find these objects, my last post goes over how to install the necessary CNMAT library we’ll be using). I utilize a particle system to connect and generate the visual elements in both of the scenes. The particle system demonstrates how the same core material is reshaped, changed and rearranged by their relationship with other materials. The other is to find a synchronized experience through asynchronized audio-visual elements. One scene pursues a synesthetic experience through tightly synchronized audiovisual elements. In this work “Hard-Wired Wonderland” I contrasted two scenes to explore the perceptual experiences that are created by the integration of multiple sensory inputs. This project is a prequel of “…what is seen was not made of what was visible.” This audiovisual work explores the connection between sonic, visual, and space elements.
